Player Interaction patterns: The structure of interaction between the player, the game system and any other players.

  • Single player vs game: relies on puzzles or other play structures to create conflict

  • Multiple individual players vs game (e.g. bingo, roulette, other gambling games): good for noncompetitive players who enjoy an activity in a social arena

  • Player vs player: focused, head-to-head play

  • Unilateral competition: 2+ players competing against a single player (tag, dodgeball, Scotland Yard)

  • Multilateral competition: 3+ players competing against one another (poker, Monopoly, Warcraft 3, etc.)

  • Cooperative play: 2+ players compete against game system (Shadows Over Camelot).

  • Team competition: 2+ groups of players compete against one another.


Player Objective categories:

  • Capture
  • Chase
  • Race
  • Alignment: abstract games, puzzle games. Bejeweled, Othello, etc.
  • Rescue / escape
  • Forbidden Act: Twister, Operation, Don't Break the Ice
  • Construction
  • Exploration
  • Solution
  • Outwit: gain knowledge to defeat other players

Types of Decisions:

  • Hollow: no real consequences
  • Obvious: no real decision
  • Uninformed: arbitrary choice
  • Informed: where the player has ample information
  • Dramatic: taps into a player's emotional state
  • Weighted: a balanced decision with consequences on both sides
  • Immediate: has an immediate impact
  • Long-term: whose impact will be felt down the road

Consequences of player decisions

  • Reward or punishment
  • Anticipation
  • Surprise
  • Progress

Fun "Killers"

  • Micromanagement
  • Stagnation
  • Insurmountable obstacles
  • Arbitrary events
  • Predictable paths
changed February 6, 2011