Player Identity in Online Games
Who am I in the game I play?
- I play a fiction character, common in MMOs and RPGs
I create a character, using the tools of the game.
I am a screename and an avatar/icon.
I play as "me" -- my screename is an identifier, not a character
My real self, the name I use for email
- Common in portals -- I have no need to be a "character"
Anonymous:
- Character-driven
- An anonymous player can represent himself as something he is not (e.g. men playing women characters)
- Other players cannot find out te player's real identity unless she chooses to reveal it
- Privacy-driven
- I don't want other players to be able to contact me or to know who I really am
Non-anonymous
- A player's real identity is known to the other players in the game
Enter social gaming...
- New types of game identities have become popular, especially for Facebook games in particular
- Facebook's mandate: a user's identity is his real identity
- Facebook games therefore often take two forms different from the typical game identities we have seen:
- partially fictional
- anonymous, but discoverable
Gamasutra interview with Susan Wu, CEO of Ohai City of Eternals, a new social MMO
- "The game resets on the Facebook platform, and players are identified by their real world identities in game -- as they are on the service." Says Wu, "This is a big hypothesis. We're basically trying to get rid of the 'virtual' in MMOs."
What's next for game designers?
- Games tat build on social capital
- Games that require friends as currency
- Games that triangulate relationships (e.g. I attacked Storm in the Night and let my real friend Nicole know)
- Characters that use a mix of fictional and real identities
changed December 2, 2009